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Analizar la caída del juego ETS/GTS/ATS......por errores en los mods

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coloniadenoche
Conductor aficionado
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Mensajes : 489
Reputación : 8
Fecha de inscripción : 22/02/2012

Analizar la caída del juego ETS/GTS/ATS......por errores en los mods

Mensaje por coloniadenoche el 2012-09-24, 10:32 am

Estimados amigos del foro,
¿Cuantas veces os a pasado que el juego se os cae y no sabeís porque es?

En mí caso, juego al ATS en versión 1.31.

Se puede reducir la busqueda del error, en nuestro juego si analizamos el siguiente archivo de nuestro juego.

La .log (se llama exactamente germantrucks.log o eurotrucks.log)!!!!!

Despues de la caída del juego, abrimos la carpeta de texto .log, se encuentra en C:\Mis documentos\German Truck Simulator\germantrucks.log

Aqui va mi .log para que veaís el ejemplo:

Spoiler:
******** : log created on : Monday September 24 2012 @ 12:17:21
12:17:21 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
12:17:21 : [sys] DirectX version : 4.09.00.0904
12:17:21 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz] at ~2527MHz.
12:17:21 : [cpu] Features utilized: fpu cmov mmx sse sse2.
12:17:21 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 2), frequency 3579545Hz
12:17:21 : [mem] physical memory detected (2086756K/591884K)
12:17:21 : [mem] virtual memory detected (2097024K/2062764K)
12:17:21 : [mem] Trying to allocate memory pool (819200K)
12:17:26 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
12:17:26 : [ufs] registered symlink from /custom_build/de_de to /
12:17:26 : [zipfs] : mounted ok, 9 entries [0x69da09d0]
12:17:26 : [ufs] Home directory: 'D:/My Documents/German Truck Simulator'.
12:17:26 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/000mats.scs
12:17:27 : [zipfs] 000mats.scs: mounted ok, 13105 entries [0x828300eb]
12:17:27 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00main.scs
12:17:40 : [zipfs] 00main.scs: mounted ok, 5370 entries [0xfca1e16]
12:17:40 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00map.scs
12:17:40 : [zipfs] 00map.scs: mounted ok, 2 entries [0x18bbafc6]
12:17:40 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00model1.scs
12:17:54 : [zipfs] 00model1.scs: mounted ok, 7760 entries [0x1de2716b]
12:17:54 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00model2.scs
12:18:03 : [zipfs] 00model2.scs: mounted ok, 5941 entries [0x38c5316b]
12:18:03 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00model3.scs
12:18:12 : [zipfs] 00model3.scs: mounted ok, 8963 entries [0x5815cab]
12:18:12 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00model4.scs
12:18:16 : [zipfs] 00model4.scs: mounted ok, 2695 entries [0x2b9722ec]
12:18:16 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00Reale Firmen.scs
12:18:16 : [zipfs] 00Reale Firmen.scs: mounted ok, 102 entries [0x87a75d28]
12:18:16 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00ydef.scs
12:18:16 : [zipfs] 00ydef.scs: mounted ok, 326 entries [0x15fe93c8]
12:18:16 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/00yflarepack.scs
12:18:17 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/0zzocmmini6.scs
12:18:17 : [zipfs] 0zzocmmini6.scs: mounted ok, 5 entries [0xb82c730]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/DAFXF105_Cocantra_replace_Iveco_A.scs
12:18:17 : [zipfs] DAFXF105_Cocantra_replace_Iveco_A.scs: mounted ok, 135 entries [0xe9df0bc3]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/gts_ats_mb4_4x2_by_roadhunter_replace_MB_ABC.scs
12:18:17 : [zipfs] gts_ats_mb4_4x2_by_roadhunter_replace_MB_ABC.scs: mounted ok, 243 entries [0xa27ef5e3]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/GTS_MB_boxtrailer(container).scs
12:18:17 : [zipfs] GTS_MB_boxtrailer(container).scs: mounted ok, 69 entries [0xdc887aa5]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/Gulli_Mod.scs
12:18:17 : [zipfs] Gulli_Mod.scs: mounted ok, 42 entries [0x649bca03]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/Weather&Clouds V2 by Vajo [2011].scs
12:18:17 : [zipfs] Weather&Clouds V2 by Vajo [2011].scs: mounted ok, 26 entries [0xde1a1775]
12:18:17 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzz_merlinita_mini_6.0_schwertransporte.scs
12:18:18 : [zipfs] zZzzz_merlinita_mini_6.0_schwertransporte.scs: mounted ok, 909 entries [0xfc3aeea4]
12:18:18 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzzCamera nr. 2.scs
12:18:19 : [zipfs] zZzzzCamera nr. 2.scs: mounted ok, 6 entries [0x4d6bbbb7]
12:18:19 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzzConductor.scs
12:18:19 : [zipfs] zZzzzConductor.scs: mounted ok, 10 entries [0x3b041d94]
12:18:19 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzzdisabled-left-mirror.scs
12:18:19 : [zipfs] zZzzzdisabled-left-mirror.scs: mounted ok, 2 entries [0x4a29a394]
12:18:19 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzzgrip_ets_gts_all_trucks_v2.5.scs
12:18:19 : [zipfs] zZzzzgrip_ets_gts_all_trucks_v2.5.scs: mounted ok, 4 entries [0xda227a7e]
12:18:19 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzzSymbole_Fix_GTS_v1.0.scs
12:18:19 : [zipfs] zZzzzSymbole_Fix_GTS_v1.0.scs: mounted ok, 6 entries [0x86878116]
12:18:19 : Mounting extra package: D:/My Documents/German Truck Simulator/mod/zZzzZzMegaFlarePackV3byHaraldV70VCB.scs
12:18:19 : [zipfs] zZzzZzMegaFlarePackV3byHaraldV70VCB.scs: mounted ok, 470 entries [0x5c938adf]
12:18:19 : exec /home/config.cfg
12:18:19 : [sys] Executing /home/config.cfg ...
12:18:19 : uset g_minicon "0"
12:18:19 : uset g_console "0"
12:18:19 : uset g_trackir "1"
12:18:19 : uset g_developer "0"
12:18:19 : uset g_cargo_sort "4"
12:18:19 : uset g_save_idx "10"
12:18:19 : uset g_mouse_control "0"
12:18:19 : uset g_steering_func_param "0.0"
12:18:19 : uset g_joy_axis_brake_dz "0.0"
12:18:19 : uset g_joy_axis_brake "7"
12:18:19 : uset g_joy_ff_gain "1.0"
12:18:19 : uset g_joy_axis_throttle_dz "0.0"
12:18:19 : uset g_joy_axis_throttle "7"
12:18:19 : uset g_joy_axis_ff "0"
12:18:19 : uset g_joy_axis_combine "0"
12:18:19 : uset g_joy_axis_steer_sens "0.51"
12:18:19 : uset g_joy_axis_steer_dz "0.0"
12:18:19 : uset g_joy_axis_steer "7"
12:18:19 : uset g_tutorial "0"
12:18:19 : uset g_mirrors "1"
12:18:19 : uset g_fatigue "1"
12:18:19 : uset g_police "1"
12:18:19 : uset g_subtitles "0"
12:18:19 : uset g_clock_24 "1"
12:18:19 : uset g_quality "2"
12:18:19 : uset g_reflection "1"
12:18:19 : uset g_mph "0"
12:18:19 : uset g_atrans "1"
12:18:19 : uset g_flyspeed "100.0"
12:18:19 : uset g_lang "de_de"
12:18:19 : uset g_colbox "0"
12:18:19 : uset r_gamma "1.39"
12:18:19 : uset r_path "5"
12:18:19 : uset r_msaa "4"
12:18:19 : uset r_fullscreen "1"
12:18:19 : uset r_mode "1440x900x32x0"
12:18:19 : uset r_device "gl"
12:18:19 : uset r_driver "gl"
12:18:19 : uset g_detail_veg "1"
12:18:19 : uset g_texture_usage_stats "0"
12:18:19 : uset g_fps "0"
12:18:19 : uset g_stream_exts ".ogg;.mp3"
12:18:19 : uset ds8_mix_channels "2"
12:18:19 : uset ds8_mix_depth "16"
12:18:19 : uset ds8_mix_rate "44100"
12:18:19 : uset ds8_reverse_stereo "0"
12:18:19 : uset s_acceleration "1"
12:18:19 : uset s_mix_channels "2"
12:18:19 : uset s_mix_depth "16"
12:18:19 : uset s_mix_rate "22050"
12:18:19 : uset s_sfx_enabled "1"
12:18:19 : uset s_music_enabled "1"
12:18:19 : uset s_sfx_volume "1.0"
12:18:19 : uset s_music_volume "0.31"
12:18:19 : uset s_reverse_stereo "0"
12:18:19 : uset s_device "ds8"
12:18:19 : uset r_vsync "1"
12:18:19 : uset r_quirks "0"
12:18:19 : uset r_anisotropy_factor "0.5"
12:18:19 : uset r_texture_detail "0"
12:18:19 : uset i_force_gain "1.0"
12:18:19 : uset i_feedback "1"
12:18:19 : uset i_joystick2 "-1"
12:18:19 : uset i_joystick1 "-1"
12:18:19 : uset i_deadzone "0.0"
12:18:19 : uset i_device "di8"
12:18:19 : uset m_invert "0"
12:18:19 : uset m_sensitivity "0.33"
12:18:19 : uset m_filter "0"
12:18:19 : uset g_view_dist "1.0"
12:18:19 : German Truck Simulator init ver.1.31 (rev. 26665)
12:18:20 : [gl] ICD OpenGL driver detected.
12:18:20 : [gl] driver: NVS 3100M/PCI/SSE2
12:18:20 : [gl] vendor: NVIDIA Corporation
12:18:20 : [gl] version: 3.1 NVIDIA 189.74
12:18:20 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_compatibility GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
12:18:20 : [gl] GL_max_texture_size: 8192
12:18:20 : [gl] taking advantage of 'GL_multitexture'
12:18:20 : [gl] Sampler count: 4
12:18:20 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:18:20 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
12:18:20 : [gl] taking advantage of 'GL_texture_border_clamp'
12:18:20 : [gl] taking advantage of 'GL_texture_compression'
12:18:20 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:18:20 : [gl] taking advantage of 'GL_texture_cube_map'
12:18:20 : [gl] taking advantage of 'GL_texture_env_crossbar'
12:18:20 : [gl] taking advantage of 'GL_texture_env_combine'
12:18:20 : [gl] taking advantage of 'GL_texture_rectangle'
12:18:20 : [gl] taking advantage of 'GL_transpose_matrix'
12:18:20 : [gl] taking advantage of 'GL_vertex_buffer_object'
12:18:20 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:18:20 : [gl] Vertex attribute count: 16
12:18:20 : [gl] taking advantage of 'GL_shader_objects'
12:18:20 : [gl] taking advantage of 'GL_vertex_shader'
12:18:20 : [gl] taking advantage of 'GL_fragment_shader'
12:18:20 : [gl] taking advantage of 'GL_draw_buffers'
12:18:20 : [gl] taking advantage of 'GL_blend_color'
12:18:20 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:18:20 : [gl] taking advantage of 'GL_draw_range_elements'
12:18:20 : [gl] taking advantage of 'GL_rescale_normal'
12:18:20 : [gl] taking advantage of 'GL_secondary_color'
12:18:20 : [gl] taking advantage of 'GL_separate_spcular_color'
12:18:20 : [gl] taking advantage of 'GL_texture3D'
12:18:20 : [gl] taking advantage of 'GL_texture_edge_clamp'
12:18:20 : [gl] taking advantage of 'GL_texture_env_add'
12:18:20 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:18:20 : [gl] Max anisotropy factor: 16
12:18:20 : [gl] taking advantage of 'GL_NV_register_combiners'
12:18:20 : [gl] taking advantage of 'GL_NV_register_combiners2'
12:18:20 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
12:18:20 : [gl] taking advantage of 'GL_NV_texture_shader'
12:18:20 : [gl] taking advantage of 'GL_NV_texture_shader2'
12:18:20 : [gl] taking advantage of 'GL_NV_texture_shader3'
12:18:20 : [gl] taking advantage of 'GL_NV_fragment_program'
12:18:20 : [gl] taking advantage of 'GL_NV_fragment_program_option'
12:18:20 : [gl] taking advantage of 'GL_NV_fragment_program2'
12:18:20 : [gl] taking advantage of 'GL_NV_vertex_program2'
12:18:20 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
12:18:20 : [gl] taking advantage of 'GL_NV_vertex_program3'
12:18:20 : [gl] taking advantage of 'GL_generate_mipmap'
12:18:20 : [gl] taking advantage of 'GL_framebuffer_object'
12:18:20 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:18:20 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
12:18:20 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:18:20 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:18:20 : [gl] taking advantage of 'GL_ARB_multisample'
12:18:22 : [gl] Detected support for 16x anti-aliasing.
12:18:22 : [gl] Detected support for 8x anti-aliasing.
12:18:22 : [gl] Detected support for 4x anti-aliasing.
12:18:22 : [gl] Detected support for 2x anti-aliasing.
12:18:22 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
12:18:22 : Rendering path available: GL1X
12:18:22 : Rendering path available: ARB1
12:18:22 : Rendering path available: NV1X
12:18:22 : Rendering path available: NV2X
12:18:22 : Rendering path available: NV3X
12:18:22 : Rendering path available: NV4X
12:18:22 : Rendering path available: ARB2
12:18:22 : Rendering path available: GL2X
12:18:22 : [dx9] Direct3D9 detected.
12:18:22 : [dx9] Number of adapters found: 1
12:18:22 : [dx9] Adapter #0: NVIDIA NVS 3100M (nv4_disp.dll) [driver version: 6.14.11.8974]
12:18:22 : Rendering path available: SM2X
12:18:22 : Rendering path available: SM3X
12:18:22 : [gl] CDS init: OK
12:18:23 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
12:18:23 : [gl] wglCreateContext: OK
12:18:23 : [gl] OpenGL framebuffer context init OK
12:18:23 : [gfx] Created drawable (/procedural/truck0.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck1.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck2.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck3.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck4.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck5.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck6.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck7.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck8.tobj)
12:18:23 : [gfx] Created drawable (/procedural/truck9.tobj)
12:18:23 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:18:23 : [gfx] Created drawable (/procedural/close_mirror.tobj)
12:18:23 : [gfx] Created drawable (/procedural/far_mirror.tobj)
12:18:23 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:18:23 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:18:23 : [gfx] Created drawable (/procedural/water_env.tobj)
12:18:23 : [gfx] Created drawable (/procedural/ocean_env.tobj)
12:18:23 : Setting UI reference mode to: 1152x864...
12:18:23 : [snd] select device (ds8)
12:18:23 : [ds8] Available device : Primary Sound Driver ().
12:18:23 : [ds8] Available device : IDT Audio (sthda.sys).
12:18:23 : [ds8] Initialization OK.
12:18:24 : g_ui_recache
12:18:24 : exit
12:18:26 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
12:18:26 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
12:18:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:18:26 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:18:26 : Loading city data ....
12:18:26 : Loading cargo descriptions ....
12:18:37 : game
12:18:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:18:37 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:18:59 : [fs] Unable to open file for reading. (/profmat/73/0c3895.mat)
12:18:59 : [material] Can not open '/profmat/73/0c3895.mat'
12:19:02 : Loading resource server data ....
12:19:02 : Loading road data ....
12:19:02 : Loading terrain data ....
12:19:02 : Loading railing data ....
12:19:03 : Loading building data ....
12:19:03 : Loading model data ....
12:19:11 : Loading prefab data ....
12:19:13 : Loading sign data ....
12:19:20 : Loading traffic lights data ....
12:19:20 : Loading vegetation data ....
12:19:20 : Loading hinges data ....
12:19:20 : Loading stamp data ....
12:19:20 : Loading movers data ....
12:19:21 : Loading animated models ....
12:19:21 : Loading sound item data ....
12:19:21 : Loading live stream data ....
12:19:21 : Loading cargo data ....
12:19:21 : Loading company data ....
12:19:21 : Loading city data ....
12:19:21 : Loading cargo descriptions ....
12:19:21 : Map '/map/germany.mbd' loading started ....
12:19:26 : Map successfully loaded ....
12:19:29 : Starting the saved game (/home/save/1) ...
12:19:50 : [model] Unknown look named 'bcp' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:19:59 : [model] Unknown look named 'stokes' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:20:12 : [model] Unknown look named 'bcp' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:20:16 : [model] Unknown look named 'stokes' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:20:20 : [model] Unknown look named 'bcp' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:20:24 : [model] Unknown look named 'stokes' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:20:27 : [model] Unknown look named 'bcp' in model '/vehicle/trailer_eu/container/trailer.pmc'.
12:20:35 : exit
12:20:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:20:37 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:20:37 : Loading city data ....
12:20:37 : Loading cargo descriptions ....
12:20:43 : quit
12:20:44 : [gfx] Destroying drawable (/procedural/truck0.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck1.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck2.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck3.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck4.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck5.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck6.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck7.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck8.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/truck9.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
12:20:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
12:20:44 : [gl] Context shutdown
12:20:45 : [gl] CDS shutdown: OK
12:20:51 : [sys] process shutdown

Los errores causantes de la caída del juego, siempre se encuentran al final con lo que nos facilita enormemente ver el causante y eliminar el mod.

Si en alguna ocasión no eres capaz de localizar el error, por favor abre un tema en la sección de Preguntas/Problemas del juego, abres un spoiler y copias tu .log dentro de él spoiler para así poder ayudarte.

Un saludo a todos y hasta pronto....
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Experience
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Re: Analizar la caída del juego ETS/GTS/ATS......por errores en los mods

Mensaje por Experience el 2012-09-24, 2:16 pm

Bien, gracias por compartirlo!

+1

Me ha servido de ayuda. Very Happy


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albañil
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Re: Analizar la caída del juego ETS/GTS/ATS......por errores en los mods

Mensaje por albañil el 2012-09-24, 3:20 pm

Pues a mi
que me tira muchas veces al escritorio
cuando juego en la version 1.32 y encima casi todos los camiones en mods no me aparecen
de hecho en vuelto a la 1.04 que no me tira
Muchas gracias por el tutorial probare de nuevo la 1.32 a ver si ahora se por que me se cierra



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coloniadenoche
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Re: Analizar la caída del juego ETS/GTS/ATS......por errores en los mods

Mensaje por coloniadenoche el 2012-09-25, 9:16 am

albañil escribió:Pues a mi
que me tira muchas veces al escritorio
cuando juego en la version 1.32 y encima casi todos los camiones en mods no me aparecen
de hecho en vuelto a la 1.04 que no me tira
Muchas gracias por el tutorial probare de nuevo la 1.32 a ver si ahora se por que me se cierra

Ya nos irás comentando haber que tal y si no, pues ya sabes, a postear tu .log en un spoiler y veremos el problema....

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Re: Analizar la caída del juego ETS/GTS/ATS......por errores en los mods

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